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Episodes 84-88 - The Shadow Over Innsmouth
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Author Topic: Episodes 84-88 - The Shadow Over Innsmouth  (Read 197827 times)
TheMediocreYoungishOne -Tom-
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« Reply #15 on: July 21, 2011, 07:23:27 AM »

I'm from Massachusetts. I'm certain it should be pronounced "Innsm?th" (or "Innsm'th" as Genus Unknown said).

On a side note... I remember hearing someone pronounce Haverhill as Have-er-Hill and cringing. It's HAYverill (emphasis on the first syllable and no "h" in the second.

I'll stop now.

(The "?" was supposed to be a schwa, but it doesn't work. Sad )
« Last Edit: July 21, 2011, 07:25:27 AM by TheMediocreYoungishOne » Logged

"I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams." H.P. Lovecraft - In a letter to Maurice W. Moe, January 1929
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« Reply #16 on: July 21, 2011, 02:43:30 PM »

The Innsmouth Look by ~Azes13

Spoiler Alert: the real reasons the Deep Ones mate with humans.
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"It is good to be a cynic... better to be a contented cat... best not to exist at all. Universal suicide is the most logical thing... we reject it only because of our primitive cowardice... If we were sensible we would seek death—the same blissful blank which we enjoyed before we existed." -HPL
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« Reply #17 on: July 21, 2011, 05:29:05 PM »

Yeah, the whole human/fishmonster mating angle always seemed a bit dubious, but I think we can hand-wave all that away by assuming some kind of magic / science-fictional intervention. Maybe the Deep Ones are great genetic engineers, like the Elder Things. Maybe the Elder Things created both the Deep Ones and the simian ancestors of humanity out of the same goop, so that we're extremely - and unnaturally - close genetically, even moreso than humans and chimps. Or maybe the first Deep Ones were humans who were turned into fish monsters by otherworldly means. Or vice versa.

Or maybe Lovecraft just wanted to write a creepy story, and wasn't overly concerned with the plausibility of producing viable offspring with the Bipedal Salmon of Doom.
« Last Edit: July 21, 2011, 05:31:12 PM by Genus Unknown » Logged

mcglothlin.13
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« Reply #18 on: July 21, 2011, 09:54:14 PM »

In reading "The Shadow over Innsmouth" I've found that following a map as our narrator travels throughout Innsmouth can be quite helpful.  The following is the best one that I've been able to find that is also free online:

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mcglothlin.13
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« Reply #19 on: July 21, 2011, 10:10:38 PM »

I don't mean to be hogging a bunch of posts, but I'm just pumped about Chris and Chad finally getting to "The Shadow over Innsmouth".  I wanted to make my fellow forum readers aware of a really great Innsmouth story called "Once More, From the Top . . ." by A. Scott Glancy.  It can be found in Delta Green: Dark Theatres, a fiction anthology whose stories are set in the Delta Green role playing game universe:



The story is set around an interview of a retired Marine who is re-telling his first-hand involvement in the government raid on Innsmouth in 1927.  I think it's an incredibly cool story.  The early part of the story has a lot of the same creepy vibe as Lovecraft's original tale, but by the end the story turns into something like James Cameron's Aliens.  I usually hate fan-based fiction.  For instance, don't waste your time buying something like Tales out of Innsmouth--not very good.  But Glancy's story is incredibly good.  I highly recommend it to those who like tales based off the Innsmouth sandbox.
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osyrisdiamond
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« Reply #20 on: July 21, 2011, 11:46:59 PM »

If we're are talking maps:



« Last Edit: July 22, 2011, 02:21:13 PM by osyrisdiamond » Logged

"It is good to be a cynic... better to be a contented cat... best not to exist at all. Universal suicide is the most logical thing... we reject it only because of our primitive cowardice... If we were sensible we would seek death—the same blissful blank which we enjoyed before we existed." -HPL
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« Reply #21 on: July 22, 2011, 01:35:24 AM »

Though much prettier, the maps from Fantasy Flight aren't labelled.  It's difficult to follow our narrator by those artistic renderings, though they are pretty.
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osyrisdiamond
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« Reply #22 on: July 22, 2011, 01:59:24 AM »

Though much prettier, the maps from Fantasy Flight aren't labelled.  It's difficult to follow our narrator by those artistic renderings, though they are pretty.

This is where Photoshop would come in handy... and the permission from the artist might help, too. >_>
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"It is good to be a cynic... better to be a contented cat... best not to exist at all. Universal suicide is the most logical thing... we reject it only because of our primitive cowardice... If we were sensible we would seek death—the same blissful blank which we enjoyed before we existed." -HPL
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« Reply #23 on: July 22, 2011, 07:55:30 AM »

Loved the episode; I think it's the funniest yet.  "Glub-glub, gotta make the donuts...", etc. XD  The Glancy story sounds awesome, since that's the one thing that's really missing from the story.  Lovecraft sets up this awesome action story in the government raiding Innsmouth on land and sea, but just passes over it.  Now that would be a good way to bring HPL to the silver screen.  Just hopefully not in 3D, ugh.
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Bulbatron
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« Reply #24 on: July 22, 2011, 03:12:54 PM »

Wow!  Really liking the maps!  I suppose ideally you need the simplicity and clear labelling of the first map, but somehow still keep the detail of the others.  The colour maps certainly have a more interesting version of Innsmouth, simply because the streets aren't just sets of parallel streets.
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« Reply #25 on: July 22, 2011, 03:37:07 PM »

One of my favorite parts of the Dark Corners of the Earth video game is when your character is forced to accompany the FBI on the Innsmouth raid. They even made it snow, because the raid takes place in winter. It's one of many scenes in TSOI that I've always wanted to see more of, so that's a real treat.
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« Reply #26 on: July 22, 2011, 10:30:18 PM »

It's great the way the game uses those elements from the original story.  My favourite part is when the player first arrives in Innsmouth, before eveything 'kicks off', so-to-speak.  I love just exploring the place, poking my investigators' nose into all the nooks and crannies - and just generally absorbing the atmosphere.

It's a real shame that Headfirst went bankrupt and that the game ended up having the flaws that it did.  What would they have achieved if they'd had the time and money required to do whatever they wanted with the game?

Oh, and going back to maps of Innsmouth, there is another map that I daresay a few people have, and that's the one that came with the CD version of the Dark Adventures Radio Theatre Adaptation.  I'm going to have to go and have a look at that now...
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« Reply #27 on: July 25, 2011, 09:10:17 AM »

Don't have time to read "The Shadow Over Innsmouth?" Here's the whole story in 24 succinct panels, as shared by our hosts on the Facebook page.

My favorite:


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« Reply #28 on: July 25, 2011, 03:36:35 PM »

I had linked to this in another thread, but for those who didn't see it:

http://tokyoscum.blogspot.com/2010/06/shadow-over-innsmouth.html

It has video clips from the Japanese live action movie version of The Shadow Over Innsmouth.

The movie was successful enough in Japan that it spawned a Virtual Boy game.
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Rob
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« Reply #29 on: July 26, 2011, 09:24:43 AM »

Been looking forward to this one for a long time - my fave HPL story....

Speaking of movies, any hope of the HPLHS adapting Shadow for their next project? I mean I enjoyed the Dagon movie but a true, well done movie version would be a real treat
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